Learning Correlation-aware Aleatoric Uncertainty
for 3D Hand Pose Estimation

BMVC 2025
1POSTECH,  2KAIST

Abstract

3D hand pose estimation is a fundamental task in understanding human hands. However, accurately estimating 3D hand poses remains challenging due to the complex movement of hands, self-similarity, and frequent occlusions. In this work, we address two limitations: the inability of existing 3D hand pose estimation methods to estimate aleatoric (data) uncertainty, and the lack of uncertainty modeling that incorporates joint correlation knowledge, which has not been thoroughly investigated. To this end, we introduce aleatoric uncertainty modeling into the 3D hand pose estimation framework, aiming to achieve a better trade-off between modeling joint correlations and computational efficiency. We propose a novel parameterization that leverages a single linear layer to capture intrinsic correlations among hand joints. This is enabled by formulating the hand joint output space as a probabilistic distribution, allowing the linear layer to capture joint correlations. Our proposed parameterization is used as a task head layer, and can be applied as an add-on module on top of the existing models. Our experiments demonstrate that our parameterization for uncertainty modeling outperforms existing approaches. Furthermore, the 3D hand pose estimation model equipped with our uncertainty head achieves favorable accuracy in 3D hand pose estimation while introducing new uncertainty modeling capability to the model. The project page is available at https://hand-uncertainty.github.io/.

Acknowledgments

We thank the members of AMILab for their helpful discussions. This research was supported by Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government(MSIT) (No.RS-2025-25443318, Physically-grounded Intelligence: A Dual Competency Approach to Embodied AGI through Constructing and Reasoning in the Real World; No.RS-2019II191906, Artificial Intelligence Graduate School Program(POSTECH)), and Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency grant funded by the Ministry of Culture, Sports and Tourism in 2024 (Project Name: Development of barrier-free experiential XR contents technology to improve accessibility to online activities for the physically disabled, Project Number: RS-2024-00396700, Contribution Rate: 20%). It was also supported by the KAIST Cross-Generation Collaborative Lab Project, and the ‘Ministry of Science and ICT’ and NIPA (“HPC Support” Project).